Here he is, all finished, primed and coloured. I'm pleased with how it turned out, as always it's been a huge learning process. I've learned many techniques and ways to make sculpting easier, faster, and end with a better result. Can't wait to apply them even more so in the next one.
I used fake grass from a local hobby store. The rocks are just rolled up sculpey of different sizes. When I was on the primer stage I held the can further then suggested so the paint would semi dry in the air before landing, This gave a great texture look/feel to the rocks
Enjoi
Monday, December 20, 2010
Wednesday, December 1, 2010
Character Design Sculpture
The end is near. It was baked at 280 F for just over 15 minutes. A crack in his ankle appeared, nothing devastating and pretty easy to fix. I used a gray primer for a base coat. This helps the next layer of paint to stick and helps the colours stand out.
Close up of his shield. Loved the way this turned out with the wood texture and the dents in his shield.
Close up of his shield. Loved the way this turned out with the wood texture and the dents in his shield.
Sunday, November 28, 2010
Character Design Sculpture
Quite a bit has been done since the last update. Mainly his environment has been established! I've put him on a cobblestone path with a tree stump behind him and the beginning of a small hill in front of him.
The cobblestone path took a little longer then expected but I think it is worth the work. With this setting and environment I hope the viewers can start to feel more of a storyline forming. Instead of just a guy in armor, in the Captain Morgan pose.
I have finally fixed his back hood. It has more depth and actually looks and feels like a proper hood. I've also changed his helmet a bit. Instead of just plain metal coming out, I've added the brush style that most Spartans were depicted using. This not only adds yet another texture to the entire maquette but also adds more interest to the top of the head instead of just a slab of metal.
Next step: Getting rid of the bumps and fingerprints with Turpentine and into the oven. Let's hope it doesn't blow up.
The cobblestone path took a little longer then expected but I think it is worth the work. With this setting and environment I hope the viewers can start to feel more of a storyline forming. Instead of just a guy in armor, in the Captain Morgan pose.
I have finally fixed his back hood. It has more depth and actually looks and feels like a proper hood. I've also changed his helmet a bit. Instead of just plain metal coming out, I've added the brush style that most Spartans were depicted using. This not only adds yet another texture to the entire maquette but also adds more interest to the top of the head instead of just a slab of metal.
Next step: Getting rid of the bumps and fingerprints with Turpentine and into the oven. Let's hope it doesn't blow up.
Saturday, November 20, 2010
Character Design Sculpture
Still tossing on the detail, and yet still more to come! Added some wear and tear to his armor and sword. Gives it more of a metal feel. Oh and don't worry those aren't his real abs, he's wearing chest armor. Remember the buckles in the back!!!
Found some glass beads at a local craft store, filled the hole with Sculpey and stuck them into his face! used thin rolls of Sculpey around his eyes to give him eyelids and wrinkles.
Added some slashes to his shield. Looks like he is an experienced/rugged warrior now. Still trying to play around with his hood/robe. Want to give the feeling of him being able to toss it over his head when his helmet is off.
Found some glass beads at a local craft store, filled the hole with Sculpey and stuck them into his face! used thin rolls of Sculpey around his eyes to give him eyelids and wrinkles.
Added some slashes to his shield. Looks like he is an experienced/rugged warrior now. Still trying to play around with his hood/robe. Want to give the feeling of him being able to toss it over his head when his helmet is off.
Character Design Sculpture
Some more blocking in with shapes and minor detail in the hands.
Getting into more detail with his robe. added some back buckles to his chest armor. Tossed on some Sculpey to his helm and applied wood texture to his shield.
Getting into more detail with his robe. added some back buckles to his chest armor. Tossed on some Sculpey to his helm and applied wood texture to his shield.
Character Design Sculpture
Well the previous sword didn't work out to well. It was extremely flimsy and bent every time I tried to put Sculpey on it... you can see its mangled mess in the background. I replaced it with a thicker wire. This sword isn't going anywhere. Also constructed his helmet.
Character Design Sculpture
Finished roughing and blocking in. Built the frame of his sword and shield and attached it to his arm... armature with epoxy. While blocking in, I kept in mind his anatomy and how he moves. Even though he will be wearing robes and armor, it will give me a better sense of how he will be wearing them and where the cloth will sit.
Character Design Sculpture
Almost forgot to take progress shots of the armature.
I've used two screws at the base for the wire to wrap around. The screws are then tightened to pinch the wire to the base. His right foot is going to be standing on a rock, I used a longer screw for this. All joints are attached together with epoxy. The head and torso are stuffed with tinfoil, being careful to tightly crush it together leaving no air pockets. A thin wire is then wrapped around the entire armature to give the Sculpey something to grip onto.
Thursday, November 18, 2010
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